
Schnyders Dice Of Fire
About Candidate
About the Game
Schnyder’s Dice of Fire! is a fast-paced multiplayer dice game where players race to 10,000 points using strategic risk-taking, unique scoring mechanics, The Board (1,000-point bonus), Hot Dice, the Red Die, and the famous 950 Must Bust rule. The game features online multiplayer, leaderboards, tournaments, achievements, and live events designed to keep players engaged.
Job Summary
We are looking for a passionate Game Designer to lead the design and evolution of Schnyder’s Dice of Fire! You will be responsible for creating engaging gameplay systems, balancing mechanics, designing progression features, improving player retention, and collaborating with developers, artists, and QA to deliver an exceptional gaming experience. The role focuses on both the initial game design and continuous live-service improvements based on player feedback and analytics.
Key Responsibilities
Design and refine the core gameplay mechanics of Schnyder’s Dice of Fire!.
Balance scoring systems, risk vs. reward mechanics, and player progression.
Create and maintain detailed Game Design Documents (GDDs).
Design new game modes, tournaments, seasonal events, and limited-time challenges.
Develop engaging player progression systems including achievements, rewards, daily missions, and milestones.
Design fair and competitive multiplayer experiences.
Improve player onboarding (FTUE) and user retention.
Work closely with developers, UI/UX designers, artists, and QA throughout production.
Analyze player behavior, retention metrics, and gameplay data to recommend improvements.
Conduct playtests, gather feedback, and iterate on features.
Research market trends and competitor games to identify innovative ideas.
Assist in monetization design, including premium features, cosmetic rewards, and in-game economy while maintaining a player-first experience.
Required Skills
Strong understanding of game mechanics, probability, and player psychology.
Experience designing casual, board, dice, or mobile games.
Ability to balance gameplay using spreadsheets and analytical tools.
Experience writing clear Game Design Documents.
Knowledge of progression systems, achievements, and reward loops.
Strong communication and collaboration skills.
Creative problem-solving mindset.
Understanding of multiplayer game systems and competitive balance.
Familiarity with game analytics and player retention metrics.
Preferred Qualifications
Bachelor’s degree in Game Design, Computer Science, Interactive Media, or a related field.
2–5 years of professional game design experience.
Experience with Unity-based games is a plus.
Experience designing live-service or mobile games.
Portfolio demonstrating shipped games or playable prototypes.
Passion for tabletop, dice, and strategy games.
Bonus Skills
Knowledge of UI/UX principles.
Experience with monetization and in-game economy balancing.
Familiarity with Jira, Trello, Figma, or similar collaboration tools.
Basic scripting or prototyping experience.
Understanding of A/B testing and game telemetry.